Posted December 15, 2023 by Mellow
Not all things go to plan, especially in games development. Even with the blistering pace of work over the last 3 weeks, we're still a little behind on the release of the second chapter. On the upside, we've managed to eliminate all known bugs in the new mechanics, and catch quite a few unknown ones in the process! The bridge building tools have been playtested thoroughly, and have been reworked to be easier to understand and use. We have also been extensively playtesting the levels developed so far (about 19 levels), and tuning them so that they're difficult without being unfair.
We're sorry for the delay, but we're not going to release anything unfinished or untested, our respect for our audience extends to the quality of our gameplay, and we want you to feel that you're getting your time and money's worth. Not all is lost however, today's update is probably the last code change required for Chapter 2!
Our plan was to take a 2 week break after the 22nd to recharge over the Christmas break. Instead, we're going to finish this off over those 2 weeks and release Chapter 2: COLLAPSE on the 5th of January, and then we'll take a break! Don't feel too bad for me though, I honestly love the process of making games, it's been a fantastic year of triumphs in both Drift King and FUNG. Also we don't have any employees yet, so I'm only burning my own time off, I wouldn't dare force crunch upon anyone else.
FUNG - Changelog:
Thanks for your patience, everyone
- George