Posted January 23, 2019 by Stello Hexis
#update
Game changes:
Random battle encounters removed:
-Monsters are now displayed by a dark entity and they will chase you down. The more you succeed in evading them, the faster they get over time.
-Exp gain nerfed by 20%
-Escape upgrade nerfed by 25%
-Running out of battle nerfed by 10%
Bug fixes:
Hookshot: You can't hook into invalid tiles anymore.
Spikey's Ship bugs:
-Map reset was causing a boulder to appear in the wrong place causing a scenario where it would be impossible to clear the level.
-Another grid was also bugged causing the player to get stuck if certain boulders were moved.
Warlord pendant bug:
-When the warlord gave you the pendant the goblin player animation wasn't updating.
Earth Lair bugs:
-Rock in lamp room deleting itself.
Animation issues:
-Defense buffs would cause the Icebolt animation to start.
-Flame Wheel animation was not triggering.
-Judgment animation was not triggering
Battle bugs:
Slime turns into slimes (removed)
Confusion damage was not showing any animations
Confusion damage not triggering surrender
QoL:
Map loading is much faster.