Posted December 14, 2023 by JC
#Game design
Player Movement
We started working on the player movement as this was a big part of the game. If both players press the same direction it will go fast, if only one of them press it will go slow, and if they press opposite direction it will stop
Anxiety Fog - (Player Death)
Using particle effects and a fog image we could create a looming fog which would be fixed to the camera. This fog would follow the character and cause player death if lingered in for too long.
*The triangle is a temporary object for testing