Posted December 13, 2023 by Gilational
#Bug Fix #Minor Patch
This patch has fixes an issue that *seems* to only occur on some mid/lower end hardware. Unfortunately, since I don't have access to this hardware, this important issue went unnoticed.
If this does not work, the option to disable vignettes has been added as a temporary fix. *But permanent option
Bug fixes this patch
- (Hopefully, untested) Fixes an issue where the damage vignette would switch between max opacity and some low opacity every other frame
- Fixed an issue where turrets would stop being able to hit the player until they are stunned
Other changes
- Updated Godot to 4.2.1.stable
- Updated Godot Jolt to 0.11.0