Posted December 13, 2023 by avanteinkling
Our playtest survey form can be found here: https://forms.gle/8cSf9JzEuR2jF1Z9A
As of the writing of the post, the provided feedback is as follows:
What was one aspect that you disliked about the game?
What was one aspect that you liked about the game?
If you could add one thing to the game, what would you want to do?
Was there anything within the game that you would want to change?
How would you describe the game to someone you know?
After watching people playtest our game, it became clear that the main thing we lacked was feedback for the player. For instance, our playtesters pointed out a lack of guidance at the beginning, with no instructions regarding what the controls were or what the ultimate goal was. While WASD/arrow keys are a common input method -- and the playtesters were eventually able to use them to move the mouse -- having an instructional or tutorial phase would have benefitted the gaming experience; especially since one of the players specified not knowing what the "gray rat" was meant to do, despite it being a core game mechanic.
Additionally, this lack of feedback extends to the UI as well. While the addition of the menus does provide some clarity as to what the player is collecting, having the ingame items not reflect the drawn menu items makes it more difficult for the player to find the items they need, doubly so since there wasn't a clear distinction between the yellow triangle -- which was not meant to be a collectable -- and the lighter yellow triangle, which was meant to represent cheese. The playtesters also rightfully suggested an indicator for the level, as the constant resetting of the scene was confusing without full awareness of what was happening. This also ties in with the earlier point of providing instructional feedback to the player, which could also help explain what exactly was happening when the screen resets.
Furthermore, a lack of player feedback also encompasses our overall game feel. The camera was not entirely callibrated to the rat's movements, as the rat is often able to "outrun" the camera. Additionally, the cat was able to clip through walls, which does ruin the immersion a bit. The appearance of the ghost rat was also a bit inconsistent, as we did not have time to fix the bug where the ghost rat would appear on every level once spawned, rather than solely after a player's initial completion of a level. Overall, the playtest helped us pinpoint the biggest issue with the current state of the game, and were we to continue developing it, our playtesters have given us a clear direction to work towards.