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Devlogs

Changelog v0.2

Skylite Heroes
A downloadable game for Windows and Android

Here is a list of changes that came with version 0.2

Major Changes

  • Added a first dungeon for players to fight through in time trial mode
    • The player travels through a forest dungeon, defeating enemies room by room
    • 9 random rooms get selected out of a pool of 20ish
    • Final showdown in a small forest arena
    • Compete for best times
  • Recreated the whole visuals of the game
    • exchanged all environment art
    • recreated the hub and the testing grounds
    • changed the player to be female
    • added floating islands and a small pond as first animated environment
    • all units have shadows now
    • enemies wobble on damage & create vfx on spawn & stagger

Improvements

  • improved combat
    • the player moves and attacks way faster
    • removed dodge ability (too much overlap with damaging dash ability)
    • enemies attacks are spread out a bit more
    • rebalanced all units & abilities
    • player doesnt get blocked by enemies now
  • improved performance
    • fixed camera stuttering
    • unified shader usage
    • decreased particle density
    • optimized assets
    • improved shadowmapping settings
    • simplified enemy logic & utilized way less Update() callbacks
  • decreased build size
    • reduced size of images
    • heavily compressed music
    • optimized models
    • removed unnecessary assets from build

Quality of life

  • made UI smaller, but increased click area size
  • slimes are colored red now to be better visible
  • ability buttons can be held for continous cast
  • the player gets guided to important areas via environment design
  • improved navmesh generation
  • cooldown numbers are rounded now (but still calculated correctly)
  • life bars are color coded now
  • main ability buttons dont change image anymore (was confusing)
  • you can aim your dash now independent from your current ability cast
  • unified color changes in combat
  • testing grounds size decreased (too much empty space in combat)
  • ingame timer now stands out more on blink
  • regions get triggered when standing on them while they get disabled
  • enemies dont blink on hit anymore
  • player gets moved to the upper right island when entering hub from another scene
  • you can now hide debug UI (hidden by default)
  • removed spawn indicator (too similar to autoattack target)
  • added return to hub button

Fixes

  • slimes that are jumping back dont ignore damage anymore
  • enemies dont get stuck after being staggered anymore
  • you cant enter another scene multiple times anymore
  • autoattack now finds targets when its main target dies
  • enemy spawn sfx is now affected by sound slider
  • you cant skip waves by killing enemies faster than they spawn anymore

Files

  • Skylite Heroes v0.2 Windows.zip 50 MB
    Dec 17, 2023
  • Skylite Heroes v0.2 Android.apk 42 MB
    Dec 17, 2023
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