Devlogs
v1.2.0 - Tribute System Active!
Posted December 11, 2023 by Synrec
- New: Tribute System for monster attack, monster field standby, ability execution and on card placement.
- New: Tribute UI Setup (Child parameter of Duel Scene UI Configuration)
- New: Limiter for persistent effect (When duration = -1, Ability effect becomes persistent.
- Pending: Scope Target Count parameter not currently used.
- Fix: Code issues in which some undefined variables were read as true boolean value.
- Fix: Default action count text for card data windows.
- Adjustment: Buttons: End Phase, End Turn and fusion will not be visible during tribute selection.
- Adjustment: Cancelling Tribute during monster attack will cancel monster attack
- Adjustment: Cancelling Tribute for monster on field will send it to the grave.
- Fix: Random game freeze during multiple card movement, rotation and flipping.
- Adjustment: Setting attack/defend card mode will set action count to 0.
- Note: Some adjustments and tests have been performed which are minor and numerous.
Files
Synrec_Duelist.js 710 kB
Card Game.zip 418 MB