Posted December 11, 2023 by LMG3864 Games
#Patch Notes #Minor Patch #Aerostrike #MF-01 Aerostrike
We interrupt your daily flight to bring you a new patch. It improves the code for the Regular and Quick Map, and also adds a lot of optimization and technical changes. While a lot of changes have been made, they can be summed up quickly.
First off, the Map generation code has been optimized. Additionally, it received a few Quality-of-Life modifications. The Quick Map now accurately displays unopenned doors, and doors that can only be opened with a Laser Beam are marked differently to the ones that require Rockets.
On the more technical side of things, a new idle animation system was implemented. Not only does it run more smoothly, it also lets me remove a lot of redundant assets, making the game slightly slimmer. It even allows me to add idle animations to enemy ships!
Finally, one of the most important changes is that a new free paintjob has been added to the game, called Carol. Its main feature is a cute little christmas hat on top! Unfortunately it doesn't offer jiggle physics, as I'm yet to figure out how to do those.
Here is a full list of patch notes:
Additions:
Visuals:
Campaign:
Rebel Ops:
Bugs:
Techical Changes:
How to update the game on itch:
This is currently the last planned update for MF-01 Aerostrike. From here on, patches might be simple bug fixes or maybe a few extra free paintjobs. I'm looking to work on other projects for the time being, including a possible short Potatostrike SHMUP game.
If anyone is met with any sort of weird bug, or simply thinks that the map should have inverted controls, feel free to leave a comment, send an email to the support address, or message me on any of my social media accounts (preferably Mastodon).
Stay safe pilots!