Posted December 11, 2023 by Shinobi Studio
Another essential element we tackled was the "Wall Jump" ability. We designed and implemented the mechanics allowing the player character to smoothly bounce off walls, adding an extra layer of mobility and strategy to navigate through the challenging levels.
Additionally, we worked on the "Health Collectible" system. These collectibles were designed to reward players for exploration and skillful play. Once collected, they enhance the player's health, serving as a crucial resource in surviving the dangerous traps and obstacles ahead.