Devlogs
Ritual (v0.6.1.0)
Posted December 10, 2023 by Symar Zhon
#Ritual #Update
Gameplay
- A third gargoyle that attacks in area has been introduced.
- Modified the design of the book with the intention of making it more eye-catching
- In addition, if you have upgrades available, every so often it will try to draw the player's attention to remind him of them.
- The ghost link has a small animation to make it more distinguishable when it is linked and not to be confused with one of your own links.
- When using the mageia that increases the strength of the shadows, its attack looks different.
- The gargoyle's eye flickers if you try to use it when it is out of ammo.
- The stone of the first gargoyle has been modified to be seen more clearly at night.
- The door and the bone wall release particles when hit and shake slightly.
- Changed the buttons on the rune interface
- Modified the summoning tutorial to have a similar format to the rest and remove that half hidden "I understand" button.
Pause menu
- Options can now be accessed from here, you don't need to go to the menu to change the sound or language.
- If you go to the menu or try to exit, a confirmation popup will appear indicating that progress will be lost.
Main menu
- The candle fire has been changed.
- The ugly menu buttons (such as the skip cinematic) have been moved to the options screen.
- Changed the options screen
- Modified the buttons layout
- Now you can choose how to treat the cinematics more extensively.
- View them always
- View them only the first time, if you play again the view ones are skipped
- Skip them always
- There are more options when choosing the amount of runes to start the game with.
- All these choices are saved in persistence, so if you come back to play another day, the same configuration will be there.
- The option to delete this data (the button is a little bit hidden at the bottom left)
Sounds
Several new sound effects have been added
- The door being hit or destroyed
- Bone shield when appearing, breaking or being hit
- When using the heal skill
- When using the regeneration skill
- The spikes appearing from the last red mageia
- The summons when they are ready, when you summon them and when they take damage
- The shadows when attacking
- The mageia when they are ready, when you use them or when their effect stops