Devlogs
Update 0.32.1
Posted January 22, 2019 by Lance
ADDED
- Monster Database now shows elemental info on creatures (weak, reduced, resists)
- Monster Database now shows approximate difficulty rating
- Safe Zones may now look different occassionally
- A new monster has been added
- (Jan 23rd) You can now give up through the pause menu (this will still rank you)
- (Jan 24th) A basic tutorial will show up when you start a new session
- (Jan 25th) Gems now have durability and may break
CHANGED
- Monsters are now slightly stronger at higher levels
- Items have slightly different droprates
- Using Tweak values will now prevent your character from ranking
- Some items will not show up on a creature's loot table in the Database (e.g coins)
- (Jan 24th) Hostile monsters do not turn friendly if a champion attacks them
- (Jan 25th) Overall gold drops have been decreased
- (Jan 25th) Monsters do not reveal their magic regeneration status
- (Jan 25th) Some magic types do not have increased mana costs per rank
- (Jan 25th) Summon magic scroll has their rank based off on monster difficulty rating
FIXED
- Music no longer restarts when coming back to title screen from highscores or character creation
- (Jan 22nd) Trying to generate a new character after dying would not work
- (Jan 22nd) Champions may become friendly in special circumstances, preventing progress
- (Jan 22nd) Eliminated small chance of having your initial loot chest locked
- (Jan 23rd) Fixed knockback damage actually damaging now
- (Jan 23rd) Fixed rare game freeze when champion is defeated
- (Jan 24th) Fixed missing equip button icons
- (Jan 24th) Friendly monsters may now turn hostile again if attacked by player
- (Jan 24th) Fixed a crash when trying to view highscores
- (Jan 25th) Monsters are not shy and will start casting magic again
- (Jan 25th) Basic tutorial for controllers now show appropriate use button animation
KNOWN ISSUES
- Sometimes after being feared, you are unable to move. Unfortunately, giving up the game is only fix (it also ranks you).