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1.010 Fixed the Japanese translation!

Neko to Sakana
A browser story made in HTML5

Now the game does not crash when loading, starting, opening the Preferences menu OR selecting Japanese as a language option.

'日本語' even displays correctly instead of just as blank boxes, too! Isn't that a treat.

So, now we've reached my main goal: figure out how to translate a very short, simple story into Japanese. Call it a neo-fable almost kids' bedtime story. It's just silly, inconsequential fluff, albeit with bizarre word choices in both English and Japanese. Next: Spanish!

If anyone else struggles with translating in Ren'Py, this post really helped me out: https://www.reddit.com/r/RenPy/comments/hz3gk8/have_an_issue_with_fonts/.

Also: https://www.reddit.com/r/RenPy/comments/owlcjm/translating_renpy/

Also: PUT YOUR FONT FILES IN THE GAME DIRECTORY. And just copy over the options.rpy, screens.rpy, style.rpy, and common.rpy files from the Tutorial's folders. You gotta do the 'Generate Translations' button in the main menu first, for the language you want to translate INTO. This makes the folders you need. 

The script.rpy is the file with your actual dialogue etc. You need to provide the translations yourself or pay someone else to write them.

Files

  • NekotoSakana-1.0-mac.zip 34 MB
    Dec 10, 2023
  • NekotoSakana-1.0-pc.zip 40 MB
    Dec 10, 2023
  • NekotoSakana-1.0-web.zip 44 MB
    Dec 10, 2023
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