Devlogs
[ v0.95.x ] A Little of Everything 3
Posted December 08, 2023 by Char
FINALLY fixed the input config to be how it should’ve been since the beginning, a new custom board desgined by Typh, and the final character! A few of the new aspects here have been a long time coming, so I hope you enjoy!
ADDITIONS
- Custom Characters!
- Board | Puffy Paradise
- Board | Pirate Dream
- Item | Revive
- Item | Mega Hammer
- Item | Banana Hex
- Item | Bandit Hex
- Revamped Input Config
BOARD
Changes:
- Unlucky Space: Charity event now scales depending on victim’s coin count.
Each opponent will now receive 20 coins if victim has over 60 coins and 30 if victim has over 90
Fixes:
- Space Land: Fixed players skipping a space when leaving the center after the laser activates
- Clockwork Castle: Fixed possibility of NPCs walking into start space and softlocking
- Fixed softlock that could occur when a duel initiated by landing on same space, gets called off
- Fixed possibility of a CPU teammate choosing to duel their temammate
- Fixed inability to place hexes on certain spaces while reversed
- Fixed softlock that could occur when using a hex while on the start space
- Fixed destination shown on map player would reach after using a movement event being incorrect by 1 space
- Fixed weird animation that would occur when running into a key door with a Rocket
ITEM
Changes:
- +5 Card: Price decreased (5 > 3)
- Poison Shroom: Price decreased (5 > 3)
- Skeleton Key: Price decreased (5 > 3)
- Worm Hex: Price decreased (5 > 3)
- Hawk Hex: Price decreased (5 > 3)
- Podoboo Hex: Price decreased (5 > 3)
- Bloway: Price decreased (10 > 7)
- Mega Shroom: Price decreased (10 > 7)
Fixes:
- Fixed nothing happening when player tries placing a hex while on the start space
MINIGAME
Changes:
- Darts of Doom: Added slider to show how reticle movement works
- Hammergeddon: Hammer limit increased to 5
- Bill Blaster: Cannons now slow down slightly after getting hit
- Race to the Finish: 2 more checkpoints added
- Speedy Teatime: Time lid is lifted made slightly shorter
Fixes:
- Dig It!: Game now ties properly
- Puzzle Party: Removed ability to infinitely stall by rotating pieces in a certain way
- Fixed controller icons being controlled by one player when everyone selects the same character
- Slap Down: Fixed bug where player out would win if no one else answers when the solution appears
ETC
- Minigames played no longer get reset upon starting another match
Some minigames will added back If a setting modifying playlists gets tweaked
- Fixed L-Stick causing issues with multiple players on CSS
- Save data no longer gets overwritten by reloading an older turn
- Multiplayer can now be done with keyboard
- Multiplayer can now be done with gamepad AND keyboard
- Player count can now be manually set
Hotfix v0.95.1
- Gamepad defaults should now match with an X360 controller
- Fixed free item spaces giving out Item Bags and Grab Bags
- Fixed inability to delete a custom character using the keyboard
- Fixed bug where a failed same space duel could skip a turn
- Fixed bug where custom characters are invisible on some minigames
- Fixed some stages being unselectable despite not being striked
- Puffy Paradise: Fixed bug where Gust of Wind wouldn’t reset gate bounce state
- Fixed hexes not allowing placements that should be possiblew when running at lower framerates
Hotfix v0.95.2
- Kitchen: Item required for the chef’s event no longer picks items that are toggled OFF
Item will default to double dice if all options are OFF
- CPUs now have variation on when they hit roulette blocks
- Tycoon Town: Fixed hud elements appearing on wrong layer
- Double Dip: Fixed softlock that could occur if player only has one other item in their inventory
- Double Dip: Fixed bug where effect wouldn’t wear off if player placed a hex for their last item use
- Duplicate check for custom characters is now done with longname AND spritesheet
- Fixed hex placement issues but for real this time
- Fixed keyboard buttons being mapped incorrectly for minigames
- Fixed custom character list being sorted by “name” instead of “longname”
- Fixed softlock that would occur when everyone leaves a coin minigame without getting any coins
- Fixed softlock that would occur when trying to place a hex from the start space
- Fixed bug where board background would stay dark when reloading while on the map
- Fixed moving objects while game is paused
- Gamepad Button Layout setting is now saved and loaded properly
- Gamepad Button Layout now properly affects keyboard input