Devlogs
Post jam deployment!
Posted December 08, 2023 by Dekels
Jam is over!
conclusions and feedback
- Hard to notice when to pick up the Bullet safely
- Made the pickup timer Green
- The pickup timer glows a bit
- The pickup timer is now always facing the camera in the same roundly shape it is
- Bullet bounces seems uneven
- Fixed an issue with some objects/enemies having wrong colliders, i've changed a square enemy to a round one and didn't adjust the collider to a circle collider etc'
- Changed some enemies from basic colliders to triggers and implemented the bounce mechanic via code for a smoother interaction
- Bullet Enhancements
- The more you charge your bullet the faster and MORE POWERFUL it will be, more powerful = extra damage
- A fully powered bullet will one shot almost every Enemy
- The bullet gets weaker as it slows down
- When a bullet kills an enemy is will continue forward like a sniper rifle
- Bullet Visuals
- Added a new bullet ROUND shape
- Bullet glowing trail