Devlogs
Necromancer: Third Devlog (Actual gameplay now)
Big update! The game is actually a game now. Most major gameplay is added, though it may still be a bit janky, and everyone has animations. I hope to improve mostly the creative stuff next update, though we'll see what happens. I think I'll be focusing on the environment for a little bit. This is so I have some few fun days, rather than just coding 24/7.
Updates:
- All animations are programmed (including: running, gathering, zombie can now walk and attack).
- Health points and a scoring system.
- Random spawning for ingredients, which you can now gather to up your score.
- Added some fencing to surround the zombies spawning point.
- Ingredients now randomly spawn.
- Game over screen and a restart button.
Coming Soon:
- Music/sound.
- Zombies spawn randomly.
- Barriers around the map so you can't just walk off.
- Better zombie movement (the movement at the moment is a bit off).
- Decorate the map