Devlogs
Demo Update v1.5.0
I am pleased to announce the release of v1.5.0 of the demo for Haunted: Attack of the Dead Men. This update delivers a significant upgrade for the weapon sprites and a redesign of the player character (in line with the cover art).
Full release notes for v1.5.0:
- Updated the sprites and artwork for each weapon, providing enhanced visual quality and new animations
- Added dual-wielding for the Luger. This will be activated when finding a second Luger pickup (which can be found in every level), and can be toggled by holding down the "alternate fire" button (default is right mouse button)
- Redesigned the player character's sprites (both in the main menu and the head that appears in the default HUD layout)
- Refactored the weapon handling and enemy AI code, fixing many bugs and in some cases improving performance. Such a significant change may well introduce new bugs, so please report any bugs you find in the forums
- Tweaked the weapon "bobbing" logic. Weapons should now bob up and down even when the "head bob amount" in the gameplay menu is set to zero
- Increased the scale factor in Map 4 slightly. The map should still feel claustrophobic, but movement and collision issues are now much less likely
- Fixed some issues with windowed mode
- Updated engine to Godot 4.1.3, providing numerous bug fixes and performance and stability improvements. This update will also fix the decal problems with the Simple renderer
- Numerous additional bug fixes and improvements
- Some minor edits and improvements to the cover art
Known Issues
- Please be aware that this update breaks save game compatibility. You will not be able to load saves made with v1.4.0 or earlier after this update.
- The enemies that spawn in at the end of Maps 3 and 4 (when picking up the final keys in these levels) don't load correctly when loading a save. The bug is purely visual and shouldn't affect gameplay. I have some ideas about why this is happening but haven't been able to fix it yet so there will (hopefully) be a v1.5.1 update shortly to address this.