Posted December 06, 2023 by Placeholder Studio
Changes & Progression of the Week!
- Level 2 Finished but required Playtesting
- Added Level 2 Visual Feedback Postprocessing
- Added CameraShake when charging
- Player now are able to charging when jumping
- Level Management for Level 1
- Revisit Back to Main Menu UI and Exit UI that are confusing during first iteration
- Moving, Vanishing, Falling Platform Script are now implemented in Level 2 for added challenges
- Various Bug Fixes for Level 1
- Music and SFX are almost fully integrated to the gameplay
- Retagging Platforms + Obstacles
- Various UI and Dialogue Tutorial Assets produced ready for implementation next sprint
- Charging Mechanic & Breakable Tree are revisited
- Changes of Player Movement Speed
- Death Transition Animation made
- Intro Cutscene + Press Anywhere Scene are finished
- Releasing Bara & Bata as Endgame Asset are made
This phase were done and merged & buildtested but various bugs are found including :
- Charging Mechanic Bug
- Splash Screen and Intro Cutscene are not integrated to the build
- Back to Main Menu UI and Exit that are confused for user experiences