Devlogs
Preview Update 1
Update 1 for the preview is now released!
I received a bit of feedback and tried to adress the most important parts of it. Thanks a lot for the feedback! Also, I added some Features I had on my list.
What is new:
- New type of loot: Recipes
- Will be stored in the inventory, where they can be used (Double click or right click -> Unlock
- After use they unlock a new recipe for a specific Building, which can be changed in the Building details (select the building in Top-down view)
- Currently there is only one recipe available, which can be found in the cave ;-)
- Resources (at them moment only Palm trees) can now be manually harvested if the required tool is in the inventory
- At market stalls, the sold commodity can now be changed
- there is no visual feedback for that at the moment, so be careful to leave some bread to your inhabitants ;-)
- Resources can now be transferred between Inventory and Town storage
- Go to the platform behind the harbormaster or in front of warehouses
- Withdraw only: at marketstalls for the respective resource
- In some GUI windows there is now a help icon (?) in the bottom-right corner which provides information on how to use the window when hovered
- Some minor Improvements like GUI behavior when pressing ESC
What is planned for next Update:
- Saving / Loading (I know, that does sound like a pretty basic thing, but this is not trivial to implement)
- ...