Posted December 04, 2023 by AndiDev
Today I did some stuff under the hood. For example the rules for movement got extended. Characters try to avoid walking into an dead end if possible.
Added some background elements in one map as a test. Not happy with it yet. Maybe we try ornaments and more abstract things next.
Also added names and a brief "funny" sentence to each map to identify them easier.
The particle effect when spawning an object where changed so now the higher tier buildings have a combination of flowers, trees and carrot leaves.
As a next step we will implement more events (bees!) and the possibility of having several goals instead of only one building type.