Devlogs
New public build, v0.3.38.0!
Posted December 04, 2023 by Majalis
New monthly public build! This one's a big one, featuring the magic overhaul, a lot of new content, drastically improved performance (which also means most android vram crashes should be gone) and a ton of fixes and QoL tweaks. Check it out!
Version: 0.3.38.0 - "Magical Mysteries" update
- New features:
- Magic overhaul
- Awakened perk for determining magic aptitude - Each rank increases starting mana in mana pool by 1/4, up to a maximum of 3/4 at rank 3 - Mage starts with Rank 3, Paladin/Enchantress 2, Ranger 1
- Each point of base Magic increases mana pool by 4, rather than 3
- Added Spellblade perk which gives parry while casting or Incanting depending on rank - Paladin and Enchantress start with rank 1
- Added Incanter perk that gives evasion while Incanting - Mage starts with rank 1
- Added Archmage perk that draws mana into your mana pool while Incanting - Mage starts with rank 1
- Added Fizzle "spell" that will be used in place of other spells when you lack mana or to cancel casting a spell
- Added Quickcast spell that uses mana to immediately move into Deep Casting stance from Balanced
- Added Chant spell that channels a small amount of mana while blocking, learnable in Defensive stance
- Added Deflect spell that fully parries an attack with your weapon when used in Balanced stance
- Other adjustments to magic and related techniques down below
- Added Inflict Wounds spell
- Phallus types are now individualized on a per-character basis
- Trip now lowers enemy stability without reaching the 100% full-trip threshold
- Added Kiss skill in Ground Wrestle stance
- Added new skills into Ground Wrestling stance
- Mermaid will use all of these
- Naga (and Quetzal) now have the "Slither" technique
- Added mousewheel scrolling for combat techniques
- Added Stalwart perk as a base Paladin perk that gives +2 Charisma when not using it for naughty purposes
- All-Out Blitz and Rage are now double-attack skills even when not dual-wielding, but lowered their base damage
- Added unique enemy armor with various durability, damage negation, and special effects
- Some magic-inclined enemies have a starting Phantasmal Shield
- Doppelganger now copies the player's stats and equipment
- Natural weapons now have Strength scaling
- Stealing success is now based on weight and value of items
- Added Change-Up technique learnable in Blitz stance
- Added Inner Focus skill in Focus stance
- Added Trip skill in Counter stance
- Yoink skill now available for the player as well, allowing for removing obstructions (pants/underwear/gags)
- Enemies that don't have feet redirect Foot-based attacks to their leg armor
- Tall enemies have lower armor hit from higher height attacks
- Added required stats for Perks
- Off-Hand and Double Attacks now appear as such in the combat log for clarity
- Evade and Parry damage reduction amounts now appear in combat log
- block already does by virtue of being shield damage
- Added Apply button back to level up screen
- New content:
- Added Jester Oral art!
- Expanded Jester scenes
- Added Troja animation
- Expanded Troja encounter
- Added Hiro portrait animation!
- Now displays Hiro's current expression/gesture in place of the static portrait
- Also reflects Hiro's full customization
- Hiro's animation has been upgraded, and we're going to be doing more work on it to make him more posable and fix some old issues
- New Hiro expressions and gestures!
- Added Slime Backshot animation!
- Has variants based on Slime's current "size"
- Has Red variant for Strawberry Slime
- Added it to Facesitting stance in battle
- Added Slime Doggy Red variant
- Added Forest background animation/lighting
- Added mountain background animation/lighting
- Expanded Mermaid encounter and egg-hatching/laying scenes
- Expanded a bunch of scenes related to oviposition and birthing
- Added new Mermaid battle outcome from ejaculating inside of her
- Made Mermaid riding take a little longer to end battle, and added dialogue
- Added Brigand Nighttime "Backstab" scene
- Expanded some Ettin scenes and added new Hiro expressions/gestures to them
- Added new Hiro expressions/gestures to Brothel Madam scenes
- Added Demon Realm animated background
- Added Catgirl Battle music
- Added Minotauress music
- Added Dullahan Bridge ambient track
- Added Forest ambient track
- Added Magic Block sound
- Tweaks and bug fixes
- ANDROID: drastically reduced VRAM usage, particularly in battle, which should reduce or eliminate battle-related crashes (and certain encounters from crashing as well)
- Predictable status now affects more techniques and is generated by more techniques
- Moved Armor Crusher to Haymaker stance and gave it bonuses for two-handing along with other Haymaker skills and Rage from Berserk
- Slide renamed Leg Sweep with more trip bonuses
- Foot-targeted skills now cause Trip instead of Knockdown
- Modified the resulting stance of a number of techniques
- Tweaked Overrun
- Greatly improved World Map Screen load time
- Improved game startup time
- End of encounter scenes now properly display the persistent backgrounds
- Added more stamina requirement checks for skills to prevent infinite negative stamina loops
- Fixed crash bug when stealing
- Big performance improvements for World Map
- Updated a bunch of old art
- Quetzal (other adventurer)
- Fixed Cold Enchant not appearing in the upgrade menu
- Tweaked Harpy encounter for continuity
- Fixed Oral Fixation check text
- Made modifications to animation placement code that also fixed the placement of a bunch of animations
- Potions and arrows are now much more affordable
- Fixed Cold Enchant on weapons
- Tweaked some auto-equip logic
- weapons and shields won't force out your existing equipment if you have it anymore when you buy them
- Added more information to error reports to help with debugging
- Fixed some translation strings
- Adjusted some text to not overrun the window
- Fixed stealing scenario from Weapon Shop to have parity with General Shop
- Fixed stamina destruction skills not working in sex stances
- Fixed Focus perk not properly improving Perception in circumstances where it should and vice versa
- Fixed Beast-Slaying and Demon-Slaying Weapon enhancements
- Fixed Feminizing Cage enhancement
- Fixed Grapple Status for Put On Knee skill
- Fixed perk calculation when climaxing from anal ejaculation
- Fixed shading on Shopkeep art
- Adjusted Kylira and Trudy help thresholds, making them more useful in combat
- Trudy now casts Titan Strength at higher HP levels if you have more affection with them
- Improved encounter loading performance significantly
- Improved world map loading performance significantly
- Changed backgrounds for some encounters now that battles will have the same background as their surrounding environment
- Added a new specific phallus type for the Quetzal Goddess
- Fixed softlocks where enemies wouldn't rest long enough to get the stamina needed to complete a grapple
- Fixed certain techniques that should not have been usable at 0 stamina
- Fixed tentacles getting stuck (naughty tentacles)
- Fixed supporting character position in battle
- Fixed Surprise mechanic so that it only affects certain battles
- Made enemies use new skills more actively
- Adjusted the size of some assets
- Fixed crash bug on some screens like Inventory and Save/Load caused by a null parent
- Deleting save files now properly deletes save files instead of reducing them
- you may notice some "ghost" save files in the Save/Load screen, but these can be deleted without issue
- Instantaneous results panel during encounters now expands smoothly without text overflow, scrolls if there are too many, and can be scrolled manually with click-drag, and looks much better
- Compressed a bunch of assets losslessly to reduce filesize
- Improved Save/Load performance for people with a lot of save files
- Updated cowgirl bottom stance icon
- Fixed Brothel Madam scene
- Added Minotauress Titjob to Pervert screen
- Fixed one-off error in handy/oral/anal/anilingus perk calculation
- Fixed belly size not updating in real-time
- Fixed Jester Anal animation placement
- Fixed positioning of Werewolf x Trudy art, Victory art, Golem Closeup art, and Demon King facesit art
- Bunch of code refactors to simplify things
- Removed unused assets
- Major Fix: Fixed skills like Enrage and Deep Focus so that their status effects work, including skills that give Predictable which are now more dangerous to use
- Major Fix: Teasing skills are now properly enhanced by charisma, including during sex (and Charisma only gives bonuses to teasing you to do to opponents, not to yourself)
- Fixed Strong Grip perk and grip regeneration
- Fixed Ablaze status not affecting armor
- General minor AI fixes and adjustments
- Fixed enemies that can get into a bottoming mood not doing so when you seduce them into it
- Only enemies with Blitz stance access use Reckless Attack
- Fixed AI for curing Frostbite
- Enemies now properly Erupt in 69 stance and while banging Trudy and Kylira
- Fixed usage of "Sting" Wasp skill
- Centaurs no longer Gallop away when erect (hmm...)
- Added an extra knockdown force tier
- Made Giantess Plains encounter selectable in the Encounter menu
- Fixed Break Free in Bondage (Bottom) stance appearing when it shouldn't
- Fixed Push Off Attempt Reverse leaving you in regular cowgirl stance
- Fixed Uh-Oh resulting stance
- Fixed per-turn effects like weather, bleed, and being on fire so that they always apply exactly once per turn
- Adjustment to arousal display
- hover over it to get more info
- Fixed arousal gain in combat log display bug
- Fixed Demon King erection both in battle and out of it
- Fixed Hiro's phallus indicator displaying them as erect when they aren't
- Fixed enemy item use reporting "You" used an item in the combat log
- Added Intoxicate VFX to spell
- Fixed positioning of Forest BG animation
- Fixed blank background bug
- Fixed size of Demon King "Topping" image
- Fixed skins not being applied to Spank animation in battle
- Fixed Inventory screen tooltips going off the screen when there are many items
- Fixed Phantasmal Shield not working unless you had a physical shield
- Adjusted starting stats/perks/skills for classes
- Paladin
- Strength+1, Magic+1, Charisma-2 (Starts with Awakened 2, Spellblade 1, and Stalwart perk which compensates for lowered Charisma, along with Gauntlet, Helm, Sabatons)
- Thief
- Endurance-2, Perception+1, Magic+1
- Ranger
- Strength-1, Endurance+2, Magic+2, Charisma-3 (Starts with Withdraw skill, Awakened 1)
- Mage
- Strength-1, Agility+1, Perception+2, Charisma+1 (Starts with Awakened 3, Incanter 1, Archmage 1, 3 Magic Crystals, a Dagger, a Robe)
- Enchantress
- (Starts with Awakened 2, Spellblade 1, 2 Perk Points)
- Reduced Knockdown effect
- Made each point of Armor Sunder on a technique increase Armor Sunder by 25% instead of 100%
- Reduced Agility's effect on Stability regen
- Adjusted Strength and Magic impact on physical and magical power, respectively
- Slight weapon scaling reduction and increased base power
- Limited the effect of "When you greatly overpower/are much quicker" bonuses to 1 rank
- Added Disarm component to a bunch of techniques, which hurts weapon grip
- Weapon grip regen separated from Weapon grip loss
- Adjusted stamina, stability, and power values for a bunch of techniques
- Lowered stability recovery of Stand Up
- Berserk now adds a Strength bonus when used
- Rage now has improved armor sundering
- Riposte now results in Offensive stance
- Enhanced Ashi with bonus evasion (and conditional bonus evasion)
- Counter skills now also block
- Added Dual Wield to Falling Crush
- Spring Attack reduced to 3 ranks
- Assault is now only usable in Blitz stance
- Improved heal spells
- Adjusted mana cost and power of a bunch of spells
- Adjusted Magic requirement for a bunch of spells
- Focus Energy and Deep Focus now draw 12 and 24 mana respectively
- Phantasmal Shield moved to Casting stance
- Skilled perk now gives 3 additional skill points
- Well-Rounded perk now has 3 ranks
- Strong Grip now has 3 ranks
- Item Master now has 3 ranks
- Adjusted stat requirements for certain skills
- Added Blitz to Bunny/Puca
- Fixed Full Nelson AI for Urka
- Fixed casting AI for Trudy
- Adjusted Harpy AI to prefer Fly
- Fly, Aerial Attack, Slime Attack, and Slime Quiver now have more evasion
- Slime Attack now also hurts weapon grip and has additional armor sundering from acid
- Smash can now hit on the ground and does extra damage if it does
- Angelic Grace and Demonic Power as well as the Heal spell taught by Kylira and used by the Angel now all cure Bleed as well
- Added Haymaker to Trudy/Minotauress
- Added Berserk to Ogre/Minotauress/Demon King
- Reduced Gadgeteer discount
- Fixed a bunch of art assets' sizes
- Fixed Giantess valley path
- Fixed erroneous "You"s in the combat log
- Fixed doubled dialogue from double attacks (like dual wielding)
- Added Trudy standing animation in companion scenes
- Used Monsters Town BG for encounters in Monsters
- Reworded a bunch of tooltips for clarity
- Slowed the skill display scroll and added a pause to it for readability
- Changed the order of Perks listed on the level up screen for better grouping
- Fixed Brigand X-ray not working in Doggy stance
- Fixed crash related to lubricant
- Fixed bug where auto-equipped cages did not appear in inventory if equipping them failed
- Fixed Handy (Bottom) stance affecting mouth
- Fixed Warlock and Brigand having cursed underwear
- Fixed Slime AI not going for it
- Fixed relationship change message text
- Lowered Harpy's "Fly" priority
- Fixed Dark Knight Scrambled Eggs priority
- Adjusted some skills
- Adjusted some resistances
- Adjusted some health values
- Adjusted Daze required for Paralysis (5 instead of 10)
- Added a cap to certain status effect values (at 10)
- Reduced size of certain animations
- Adjustments to ambient light levels
- Small UI fixes
- Minor text edits
- Fixed typos
Files
Tales of Androgyny Win64.rar 2.2 GB
Tales of Androgyny Mac.rar 2.2 GB
Tales of Androgyny Linux.rar 2.2 GB
TalesOfAndrogyny.jar 2.1 GB
Tales-of-Androgyny.apk 1.3 GB
Changelog.txt 223 kB