Posted December 04, 2023 by SteveD
#weekly #devlog
Skipped last week because I was out of town for most of it and I'm approaching this cadence a little slower. I'll be targeting for releases to come every two weeks or so from here on in. I'm also going to push my public & steam releases down the road a bit too, but wanted to make sure I spent the time this project wants and didn't cut any corners.
The game is in a bit of an awkward state at the moment. Mechanically it's almost identical to last release, but there are some major UI refactors and changes under the hood.
Release Notes:
Known Bugs:
Next up:
Next release I'll be aiming for wrapping up these UI changes to a beta-appropriate state. Here's what to expect from future releases past that point. Updated 'resource collection' system, more sophisticated animation tree for 'stopattack' style interactions, more efficient rendering all around, physics corpses, merchant and wizard behaviors, basic music loop, SFX pass, optimization pass.