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Devlogs

Devlog 4

Gamification Devlogs
A browser game made in HTML5

What we've worked on over the semester has helped prepare me to get into a mindset of work needed to complete our final project and also get better grasp on the overall design of our game. As I've moved along in the process, I've adjusted my expectations of the final product accordingly and understand what must be done for our product to succeed. While we can't 100% plan for the future, I believe that this process has helped us avoid major clauses in our project and will make us adaptable in the case we encounter issues. As I'm someone who works best under a plan, this was very helpful for me.

Being able to turn my vague proposal into actual solid content and documentation will likely help a lot when we actually work on the game. I know the specifics of what I need to get done (like what specific audio and narrative parts will be completed at what times), which will help me schedule when the semester roles around. Knowing what's in my future allows me to work more efficiently.

I also got to know my team members and their work ethics and style better, which will likely help when we become more hands-on during development. I'll likely be brushing up on my composition and dialogue writing skills over the break to get me better suited for my role.

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