Posted January 20, 2019 by UnknownOriginGames
#oddrealm_v0_7_0_5
Patch v0_7_0_5 patch notes:
-Added camera zoom with 5 levels. Use Shift+Mouse wheel or the UI buttons to change it.
-Added UI scale option in the settings menu with 3 levels.
-Changed the font to make some characters more legible.
-Increased the rate that tree seeds drop.
-Added a middle mouse drag.
-Added the ability to disable scroll wheel input. This is a temp solution for users that have scrolling issues with track pads. It will be replaced when I add mouse rebinding.
-Merchants will now appear once a season.
-Kitchen now requires bronze cauldron instead of iron cauldron.
-Smithy now requires bronze anvil instead of iron anvil.
-Add bronze, iron, steel, and rutile versions for the hatchet, sickle, and hammer.
-Tuned plants to take longer to grow.
-Tuned food to take longer to decay.
-Tuned settlers to have 400 hunger instead of 250.
-Tuned settler hunger drain to be -4 instead of -8 per hour.
Patch v0_7_0_4 patch notes:
-Fixed an issue where settlers would get stuck and not build certain blueprints.
-Fixed an issue where settlers would starve on their way to food.
-Fixed an issue where settlers would not interrupt work to go get food and would starve.
-Made some of the UI text brighter.
-Fixed a crash that sometimes occurs when a settler is kidnapped.
-Tuned melons to have a 90% seed drop rate rather than 100%.