Devlogs
Small patch
Posted December 03, 2023 by tetrisk
I got some feedback to make the game a little less frustrating.
- Controls now mention that staying still reveals the jump trayectory.
- Window width was incremented so now you can see enemies coming from afar, since they could sometimes spawn way too close to you if you were on the edge of the screen.
- Put a platform in the middle of a long jump that was too hard.