Devlogs
Oversomnia v0.1 emergency hotfix
Posted December 02, 2023 by Wamby
Unfortunately there were a bunch of glitches that flew under the radar. If you plan on playing you might want to keep an eye on this page for a while, or wait for the influx of issues to be ironed out. The worst offenders should already be dealt with though.
- Fixed a broken transfer player event between two particular worlds
- Fixed an issue with an event that caused the game to freeze
- Fixed some collision issues
EDIT (2-12-23, 12:36am EST)
- Event freezing the game in the basement area of a particular place should be fixed completely now
EDIT (2-12-23, 1:22am EST)
- Fixed a softlock when going out a certain door after interacting with the fox NPC
- Fixed an overlooked broken transfer player event
- Fixed some missed wonky collisions
EDIT (2-12-23, 1:54am EST)
- Currently there is an issue regarding the collection of blood from NPCs. Hopefully this patch fixes it, if it doesn't, the NPC that requires payment via blood should still work as the amount of blood you collect is tracked internally. However, save files affected by the glitch will not see a change in blood value in the main menu (represented by the player's HP value).
EDIT (2-12-23, 2:27 am EST)
- Fixed a really dumb issue where the shop NPC needed exactly 3 blood to work
EDIT (2-12-23, 2:54 am EST)
- Fixed more wonky collision
EDIT (2-12-23, 4:35 am EST)
- Fixed an issue that allowed the player to move through walls
- Fixed an issue that caused the game to freeze under certain circumstances while fishing