Posted December 02, 2023 by daniebker
#gamedev #roguelikedev #cpp #libtcod #roguelike
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Added dungeon levels. Each level generates a unique seed that allows the player to descend further into the level. By using a combination of the seed and the level I should be able to regenerate previous and next floors flawlessly each time.
Added the dungeon level to the UI to indicate which level players are on.
Turns out only building with a specific linux instances works.
Fixed a bug where spell targeting was no longer working.
Fixed a bug where loading a saved game and then descending stairs of a dungeon was throwing null reference exception.