Devlogs
Updated Controls and Performance
Posted January 18, 2019 by Schifty
##Prototype
This update contains a lot of polishing. The turn-to-turn core mechanics are finally on a decent level and the game controls start to have a certain flow to them. I hope some of you guys are willing to provide me some feedback!
- polished animations
- improved movement and ability prediction
- improved AI / gameplay / map generation performance massively
- added marker to show currently selected ability
- units with AP stay selected
- next unit is selected when current unit ends turn with guard / end turn
- added smooth camera transitions between units