Posted November 30, 2023 by TheCodeCollective
#Level Design #Game Dev
Author: Austin Anderson
Date: 11/30/23
Problems:
The "problem" this week was level design. More specifically, there were certain things on the level that needed level design attention. The castle, for example, was just a big white cube, so this was one of the first steps in the level design process. Then the enemies needed a spawn building. After that, came the outside walls behind the enemies, I had to change them from brown rectangular cubes to futuristic city buildings. Last and, to be honest, probably least, was the background buildings. These were by far the easiest.