Devlogs
First playtests : bug fixes, suggestion etc.
Hello, good people!
Just a small devlog since no one likes to read (me neither) ^_^.
As you might now, I made a demo version for both mainstream platforms and WebGL to do the last fixes. So, first things first :
There were a major bug where the player could disappear out of the screen. It as been fixed!
But it's still a bit clunky for now and I don't like the way it actually works, so it will be iterated.
Yours suggestions so far
- When the player doesn't fire, it should have another purpose (I already have an idea about that)
- To balance the difficulty.
- To remap the inputs when playing with the keyboard.
If you want to playtest the game and have something to tell, there is a form to fill just below the webgl version of the game!
Cheers! ^_^
Hefka
Files
Warcat Parade - DEMO for WebGL 36 MB
Warcat Parade - DEMO for Windows 43 MB
Version 9
Warcat Parade - DEMO for MacOSX 40 MB
Version 3
Warcat Parade - DEMO for Linux 41 MB
Version 6