Devlogs
Socializing AI (v0.0.0.79)
The Walking Simulator Engine is an engine for creating dynamic and visual narratives. For a narrative to take place we will need interactions between characters and that’s just what we have been focusing on in this iteration. When in a good mood the AI will now meet and chat.
Full list of improvements in v0.0.0.80
New Features
- Characters will now meet and greet one another
Improvements
- Main character model changed to one more in keeping with the Far World fantasy environment
- Improved limb animations of characters
- Wander behaviours will now automatically adapt to smaller navigable areas to provide more realistic wandering decisions
Bug Fixes
- Characters will now remember their true “home” location and will not wander too far from it
- Turn Foot and Head IK off when the character goes to sleep
- Watched commands in terminal work again
Technical Debt
- Automated test suites for specific character behaviours
- Enable logging of commands to UI for easier tracking of test videos
- Multiple test scripts and accompnaying scenes
- Refactor the way StatInfluencers are managed to improve flexibility and efficiency (StatInfluencers are what makes an interaction or object affect a characters stats)
- Move scene settings into scriptable objects for more robust lookup of configuration