Devlogs
Quality of Life Changes
Quality of Life changes!
Hey, all! There were just a few kinks to work out to make the game smoother. I'm sure there's some other things as well, but here's a few things that made it into the final version...
Changes
- Text for O'Callaghan's multimodality level has been shortened
- Proximity "ding" noise now plays more frequently for sound-based levels
- Spotlight radius for darkness levels has been increased (3 units -> 4 units)
- Fixed colliders for cups in Principle of Sufficient Reasoning level, so they are easier to click