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Devlogs

Devlog #10

Shadow Traveler
A downloadable game for Windows and macOS

As we near the end of the CSC404 course, we wrap things up and aim to finalize all pending features for the game. See how it's all going to unfold below 😎

Technical Accomplishments


Predicting Shadow Trajectory

💡 We are still looking into the best and most efficient ways to predict how objects being held by a player will fall when dropped so that the player has a good indicator of where the shadows will end up.


Updates


Level 1

💡 The first level end section has been extended with additional puzzles.

  • The end of level 1 now features 2 interactable puzzles to help introduce players to interactions such as opening car hoods and turning on/off lights.
  • Tweaked the alleyway dumpster to exit on the left side instead of the right.
    • Hopefully, this will help bring more players’ attention to the first collectible.


Level 2

💡 The second level has now become our “challenge” level.

  • Our initial design of level 2 turned out to be far too challenging for most players.
    • We simplified some of the puzzles for level 2.
    • Added more posters with additional hints.


Sound System

💡 Player sounds now more closely match the actions being triggered by the player

  • Instead of analyzing the behavior of the player in order to trigger sounds, sounds are now automatically queued when the player themselves triggers an action.


Other Miscellaneous Changes

  • Updated the animation controller for the player, making certain animations look more realistic to match what is happening on the screen better.
  • Player sound effects while moving (steps) now matches their respective animation for the 3D mode.
  • Fixed a bug where the new jumping system would cause players to go straight through objects if they pressed the jump key while standing under them.
  • Implemented auto camera switch for when the player holds an object when there is another object underneath (for stacking purposes).
  • Optimized shadow system with directional light.
  • Fixed performance issue when player dropping objects.

Next Steps

  • Keep adding to level 1.
  • Finishing touches for level 2.
  • Integrate the poster-viewing mechanic into the game.
  • Keep looking into how to predict the motion of objects as a player drops them.
  • Trigger Overlook when player exits area, instead of playing it when the game starts, added option in the pause menu to replay overlook.
  • Have an option to disable shadow volume for spotlights.
  • Wrap up ⁉️

Files

  • Playtesting Report (ver D).pdf 16 MB
    Nov 27, 2023
  • v8-ubisoft.zip 56 MB
    Nov 28, 2023
  • v8-ubisoft-mouse.zip 56 MB
    Nov 28, 2023
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