Posted January 18, 2019 by Keo
Fixed Animations not being saved
Fixed 3D gizmos not being able to be manipulated if hidden inside a Voxel Model. (Moved them in front of the camera, and update them along with the transforms of the selected node. They are no longer parented to them as well, for the Godot curious)
Improved Curve Deformation. I struggled for a long time to get curve deformation to behave the way it does in this version, its very close but seems to add an initial rotation that I haven't been able to fix, but taking that into account it works pretty well right now. I'll be looking into improving how the voxels scale as well when deformed. And other deformation tools...
Added a progress bar when rendering animations