Devlogs
v1.22 - Overworld Map, New Tower and Juice
Hi there!
A new update for Lost For Swords! It includes a full rework of the systems and visuals outside of a tower run, including an overworld map. Furthermore, lots of improvements to help beginner players learn the game better, such as a second tower and better visual guides... and lots of other stuff too :)
Here's what's new:
- Introduced overworld map
- Added second tower that serves as a better introduction to tower gameplay
- Reworked first fort
- Reworked objective system: defeat monsters to obtain winged key, which opens door to next floor
- NPCs and Bosses are more talkative
- Added options for disabling post-processing and particles/flashing
- Healer can raise your Max HP by 2 if you visit her fully healed
- Slightly increased base HP of Knight and Rogue
- Small HP Adjustments to Monsters and Props
- Visible healthbars for cards
- Renamed “Dungeon Deck” to “Monster Deck”
- Reworked Defiance to only trigger when hero is 8-neighbor
- Many visual improvements to movement and attacking
- Small changes to monster pathfinding
- Fixed Ethereal Shuriken returning to deck - thanks @Jam2020
- Fixed upgraded Reactive Armor not working as described - thanks @Jam2020
- Fixed Vainglory shuffling one too many Vanity into the deck - thanks @TheOneWhoWondersThere
New Cards:
Thanks for reading and see you at the next patch! :)
Bye! (ʘ‿ʘ)╯