Devlogs
Current state - version 0.1
GravosA browser game made in HTML5
Posted November 29, 2023 by Oddious
Welcome to the launch of Gravos!
First of all, this was my bachelor's thesis project, and originally served as a backdrop for exploring immersive game design, and as such, was not much of a game at first.
Second of all, this is the first game that I published, and I hope I will learn many things that will serve me in the future.
What's next
There are a great deal of things that I want to change before I can consider this game playable in a semi-enjoyable fashion. Of this, I mention a few, in the order that I wish to tackle them :
- Better HUD ( some elements still stutter when the player moves fast enough, especially the warning indicators )
- Better pause menu ( the rotation control for the camera is not optimized for the current navigation mode, and as such must be used with fly-by-wire only )
- Equipment and weapons that make sense ( with balance, and standardization, for both the player and the enemy ships )
- An actual goal ( points, survival time or a quest system )
- Updated graphics, as right now they are not optimized for visual clarity
- Address feedback ( should any come my way )