Posted November 28, 2023 by Delicious Orange
- ADDED: Taking the camera underwater now adds additional post-processing effects to simulate being underwater. The effect isn't perfect, but it's way better than nothing.
- FIXED: The mouse cursor is now locked during gameplay and unlocks while menus are open. This improves the mouse control for the camera.
- ADDED: The options menu has been entirely overhauled to be more modular. I took this opportunity to also add more tabs in preparation for future features like control rebinding.
- KNOWN ISSUE: Some GUI sprites did not appear to build correctly. This is entirely cosmetic and doesn't affect gameplay, so I'm not going to fret much about it for now.
- KNOWN ISSUE: Pausing causes you Instant Burst when it shouldn't. I'm trying to track down why this is occurring because as far as I know the pause and burst commands should not be overlapping like that.