Devlogs
0.7.5! new enemies and more!
0.7.5 changes!
lots of big stuff this time, even bigger stuff to come!
- waves for arena mode that increase in difficulty
- more and more enemies will spawn the further you get
- more bad guys
- Hacker Hannible
- watch out for his connection to you as if it solidifies you will take damage!
- Gunman Gary (has 1 random player weapon)
- runs around and tries to shoot you!
- enemy updates
- fixed Dummy Don's hp when in tower mode
- Henry's goo goos up visor
- goo will slough off over time
- various bug fixes
As a slight change I want to start listing bugs I know of here as well, but first I want to go over a couple things I will be adding. Mainly the tower, it will be majorly updated I want each tower to essentially be a level and I want a bossfight of some kind at the top of every tower, the next update may take some time as I have much work to do and many features to consider for 0.8!
LIST OF BUGS I KNOW ABOUT!
- ammo sometimes stops being taken away while shooting
- delay in taking ammo for shooting flamethrower specifically
- platforms that touch walls allow player to drop through walls
- get stuck on ground, generally on spawn (check wall slides)
- camera shakes when cursor in certain positions
- starg will be drawn where there is no grap point
- non grappable points sometimes have reticle drawn on them
- Gunman Gary struggles on platforms and single block wide spots
- there's like a memory leak somewhere scuttling about