Posted November 27, 2023 by astrognomo
Welcome! To another Super Chaser Boy's update.
Currently each member is working separatly finishing their final task to being able to merge each segment and then tune some variables and search for bugs before the semestral deadline.
Testing phase:
- The next type of level will change the gravity that the players feel, this kind of level will change how the players move and thus the players must adapt to these changes in order to pass the level.
- the last type of level is based on players health, in these levels there will be some kind of hazard that will damage the health of the players, this amount mayvaty depending on the type of player that receive the damage, for example: a hazard that would kill the runner if their health is low enough would stun the chaser instead.
To be implemented:
Hoping that all this task currently on testing stage would be done in this current sprint, as been said at the beginning, we would merge all our development to be able to test the final gameloop and then tune another things like, visual improvement and sprites.
This is all for now in our current development.