Posted November 26, 2023 by Annwfn
#A Journey through Consciousness #RPG Maker MV #JavaScript #JS #game development #game design #my first game #facing Alpha Nemesis
13 - 26.11.2023
- might look like a very short description, but it was all condensed into short descriptions. This major step's finalisation was such a piss.
< Mini Effect changes >
<> Rewriting most of their effects to sound more neutral, instead of having "caster" or "owner" in their description (except when differentiation is needed).
<> Correcting any missing colors on keywords in effects' descriptions.
<> Phengophobia (Buff): removed "success chance" part of effect, application chance instead. Slight effect rewrite.
<> Sciaphobia (Buff) effect rework, too broad for a mini effect. Now it automatically applies Fear if attacking foes from Stealth.
<> Purified (Buff) description rewriting to better reflect effect.
<> Other Buffs had their effect slightly respelled to be shorter and especially more concise.
<> Reverse Aggression (Buff) had been added the "ends after trigger" effect in its description, as intended (was missing).
<> Stoneflesh (Buff) had its 2nd effect conditioned by having an Earth Aura. Maybe a bit too much damage reduction, but this suits the name more. Balance ideas will be done later, when characters are done and testing is under way.
<> Refresh (Buff) effect rewritten to correctly reflect its function.
<> Holy Retribution (Buff) effect rewriting to show that it triggers off of ANY damage dealt to target, not just attacks. As intended. Removed the incorrect "10 Loss of Life" part, since it logically didn;t make sense.
<> Thornstruck (Debuff) applies the Poisoned Debuff instead of the Ailment.
<> Debilitated (Debuff) % chance for abilities and Crafting increased from -8 to -21%.
<> Poisoned (Dark Utility) had its End Effect removed, there were already too many effects for a minor effect. No longer reveals target if Poisoned (Debuff), Poisoned (Ailment) and Mana Poisoned (Ailment) are all present on target when this ends.
<> Deliverance (Dark Favor) effect changed to apply when dealing damage instead of when taking, so as to make it easier to make use of. Removed Chaos and Psychic damages from its effects. It was a complex one for a Mini Effect.
<> Boredom (Dark Favor) heal increased from 20 to 35.
<> Greedrush (Dark Favor) had its effect split into "player" and enemy effects, becoming "Greedrush" and "Greedrush (Player)" (both effects were written in a singe description).
<> Dark Flattery (Dark Favor) Loss of Life inflicted reduced from 15 to 10.
<> Changed Ochlophobia (Buff) description (removed "success" old keyword) and corrected Growth (Buff) "max HP" keyword color.
<> Ombrophobia (Dark Utility) - added duration to Hydro Siphon in description.
<> Photophobia (Favor) - corrected 1 keyword color.
<> Iron Will (Favor) had its maximum stacks increased from 1 to 2.
<> Created properties for base Mini Effect "Siphon", "Harvester" (these count as Mini Effects since they are not abilities and depend on abilities).
<> Harvester effects all last 1 round.
<> Harvester and Siphon are classified as "healing" effects, though they are not affected by healing reductions / amplifiers.
<> Siphon Effects last 2 rounds.
<> For these 2, only highest effect applies, stacks only from self effect if "+%" / "-%".
<> Changed "Entropy Harvester" and "Entropy Siphon" into "Chaos", sounds better.
<> Player now gains Shroud Siphon 20% and Shroud Harvester (30% / 20%) indefinitely at Transcendence Level 3.
<> Finalised the correction of all keywords' colors as well as very few grammar mistakes.
<> Finalised the creation of the Mini Effects' visual descriptions (ComiPo! pictures).
<> Finalised the changing of Mini Effects' description texts, some were left long to preserve the explanation(s) included - needed both for me and player, so as neither side gets confused. Reduced overall confusion within the texts, a very few may still sound quirky. Many effects had their effect description length reduced.
<> Mini Effects total - Buffs: 69, Debuffs: 52, Utility 40, Dark Utility 31, Favor 14, Dark Favor 39, for a total of 245.
<> Finalised the saving of all the Mini Effects' descriptions as pictures for the game both in description effect and mini picture. Most likely an "effect only" may be needed, considered for the future.
<> Finalised the correcting of all the Mini Effects' pictures names by deleting the stupid name tag that Manga Maker ComiPo! naturally gives to files.