Posted November 26, 2023 by green-mamba-studios
#devlog #indiegame #platformer #update
Hello everyone!
It has been a few weeks, since I uploaded the first version of the player controller. While there wasn't a lot to do test at this time, I've received feedback on general feeling of the game as well as some bugs.
So I started looking into these issues, which led me to make a few key changes.
Now that bugfixes are out of the way, let's look what's new.
Camera system
I wanted to find a way to implement a new camera system, where I could easily change how the camera works depending on the situation.
I found this great video by Sasquatch B Studios, where they show you in detail, how to implement virtual camera system using Unity's cinemachine extension that mimics camera behaviour in hollow knight!
Following this video, I've added camera transition between open areas, tight rooms, static "boss room" camera as well as a ledge detection, where the camera pans down from a ledge, subtly showing the player where to go, however there's only spot on the map that does it for now.
So these are the changes this far and I'm pretty pretty happy how it's working right now.
I'd like to hear your feedback how these changes feel to you.
So, until next time!
-Snake