Devlogs
0.3.2 - Visual changes and optimization
LowPolisA downloadable LowPolis for Windows, macOS, and Linux
Posted January 17, 2019 by Matek
Hello there!
It's been a busy time for us (students before the end of term assessments), but still we have prepared an update for you!
What's new:
- Notable performance improvement :)
- New impacts particles (building placement/destroy mode)
- Outline effect for selected buildings
- Every house reacts with particles to placing/destroying public building such as Shrine or Marketplace, etc.
- Building ghost or placed and selected building that has field of view, highlights specific(interacting) objects. Shrine highlights every House in range, Forester trees etc.
- Buildings (either before placement or while selected) highlight any objects they interact with within their range of effect e.g. shrine highlights every house in its range, forester with trees etc.
- Optimized construction costs
- Road signs (just a small visual touch)
- Minor visual changes of the demo map
- Fixed game breaking bugs
Bonus sneak peek into BattleMode (not available yet!):
- Formation system and movement
- Basic animations and first iteration of models
Cheers!