Posted November 25, 2023 by Dale Green
#Update #news #v2
Hi all,
A big update for the dynamic enemy levels system is now available.
If you already have this plugin downloaded, it's best to re-install it using the instructions on the main download page.
Here's a quick breakdown of the changes.
Before this update, the enemy levels were always equal to the highest or lowest party member's level, or an average of all party member levels.
Now, you can specify a variance for this. For example, you can add a plus variance of 5 and a minus variance of -3 and anytime an enemy's level is scaled up to 10 for instance, it'll then add or deduct a random number between -3 and 5. This means the enemy's level could be anything from 7 - 15.
You can now specify a multiplier for gold and exp (individually).
This means you can multiply the base amount of gold and/or experience given by enemies by the multiplied amount specified, per level.
In addition to configuring these settings globally for all enemies, you can also add more fine-tuned or completely different settings for your hand-picked enemies.
All you have to do is add any tags relevant to your needs in the cast's management tags + notes area in the database. Here's how to write the tags and what they change:
That's all for now.
Hope you enjoy the update :)