Devlogs
Week 10 Dev Log: Nov. 20 - Nov. 26
Dates: Nov. 20 - Nov. 26
Decisions:
- Camera
- Since implementation of clipboard pointer, panning camera no longer needed to show next clipboard
- Still useful for showing items
- Will only be cutting the panning to next clipboard part to shorten animation
- Menus
- Implement art gallery to display core art assets
- Include level select option
- Sound effects
- Reduce jump pitch
- Increase intensity of spider kill effects
- Make sounds on clipboard more “pencil-y”
Obstacles / Things to Consider:
- Toon shaders - will they look good in the current lighting scheme?
- How to make sprint functionality apparent to player
- How to make the fan effect feel better (instead of just linear floating)
Progress:
- Implemented level 3
- Implemented particle effects
- Letter pick-up
- Fan effect
- Implemented basic spider animations
- Implemented sprinting functionality
Screenshots (Current Game State):
Next Steps:
- Spider crushing:
- More impactful sound effects (falling boot sound, better squish sound)
- Death animation
- Woody movement
- Lower pitch jumping sound
- Fix camera tracking on jump
- Sprint controls / general movement displayed on quit puzzle end
- Fan
- Enhance speed / animation / path
- Bugs
- Fix shelf bug in level 3 where player can knock it over
- Fix paper bug in level 2 which prevents player movement
- Art Gallery