Devlogs
Full version release!
Posted November 24, 2023 by TuomoL
THIS IS AN EXTREMELY MAJOR RELEASE UPDATE! EARLY ACCESS VERSION SAVES DO NO LONGER WORK!!!!
Alchemy
- You can now brew potions using Alchemy
Audio
- Message sounds are now more infrequent
- Message sounds play at lower volume
- Message sounds take into consideration different localizations better
- Footsteps now make noise, this can also be turned off
Balance
- Magic seller now also sells all second tier spells in additonal to third tier spells
Bugfix
- Using "Clear equipment" now no longer causes item dublications.
CG
- Added CG gallery where you can see the unlockable arts of CG, Character Art and Background Art
- Losing to Morrigan has an unique defeat CG
- Winning Morrigan unlocks unique victory CG
- Sex with Natsumi is now shown with CG
Controls
- Using keyboard + Mouse, you can use mouse to aim and WASD to move. This can be used to point your flashlight to directions without moving, when exploring the dungeon.
- Keyboard controls now has lots of useful macros, such as the button I opens up the items menu.
- The game now recognizes if using the gamepad and tells the correct buttons based on the controller used
Corescript
- Updated to 1.70 (was 1.44)
Dungeon
- First Floor now spans across two maps
- Added new Eight Floor, which is dedicated to puzzle solving and physics
- Moved the original Fourth Floor to work as Ninth Floor
- Moved the original Fifth Floor to work as Tenth Floor
- Dungeon layout is now randomized on floors 2, 3, 5, 6 and 7.
Gameplay
- Added Alchemy
- Added "Heal All" automatic system, where you can with a press of a button use items to fully recover fully recover the party's HP, MP, and status by using lower cost items first to higher cost ones.
- Added Map, which you can open per each map that gets uncovered when you explore the areas, it's automatically shown at the town
- Skill trainer is now bound somewhere inside the floor 2 and must be found before he joins the city
- Miner is now bound somewhere inside the floor 6 and must be found before he joins the city
- Friendly witch NPC can be found on the last floor of the dungeon and will join the city when found
Graphics
- Zoomed the play area closer for a better visual effect
- Added Depth of Field
- Added Fog
- Morrigan has a new battle sprite
- Improved the way bust graphics are drawn, shown and removed during dialogues
- Busts now have a breathing animation in cutscenes
- Added Smooth Scrolling of map when moving this can be disabled for performance on lower-end systems
- Character busts now display emotions during the battle
- Added Lightning Effects, this can be disabled for performance on lower-end systems
- Added Weather Effects for the main city, these can be toned down for performance on lower-end systems
- Running now kicks up dust clouds, this can be disabled for performance on lower-end systems
Loot
- Slimes now have 50% chance to drop Slime Drops
- Slimes now have a rare chance to drop Health Brews
- Slimes now ave a very rare chance to drop Energizers
- Goblins now have a rare chance to drop Health Brews
- Goblins now have a very rare chance to drop Energizers
- Goblins have 25% chance to drop Purified Water
- Increased chance that Zombies may drop Holy Water
- Zombies now have 50% chance to drop Purified Water
- Sir Blob has 50% chance to drop Slime Drops
- Killer Plants have 50% chance to drop Purified Water
Messages
- Added Message Log that records all the messages in game
Optimizations
- Optimized all the music for smaller size to help with loading times
Performance
Tutorials
- Added Tutorials to the game, these can be disabled if desired
UI
- Completely reworked the battle UIs
- Completely reworked the dialogue UIs
- Completely reworked the save menu UI
- Bosses now have a bigger health bar
- Each Gauge now has unique and more relevant colors for their text
- Each Gauge has a more sleek design instead of being plain squares
- Added sub-category "Datalog" main menu, which opens up to reveal Quest Journal, Message Log and Battle Data Log
- Added compass
- Added Map which is revealed in dungeons as you play and completely in the main hub
- Floor number is now shown on the menu screen
- Floor number is now shown on save files