Posted January 15, 2019 by Lance of Longinus
Today I decided to throw a look at the script that controls the enemy behavior without actually expecting anything unusual.
I never really looked at that script after I created it long ago through a process involving lots of trial and error, as it seemed to function. But today I noticed some rather obvious errors which should have been sufficiently serious in their impact that I should have noticed them earlier.
I wanted to postpone working on this as I have zero time for it at the moment, but I still ended up fixing any errors that I could find. Now enemy behavior should be more logical and less erratic.