Posted November 22, 2023 by Kaylee Chan
Hello and thank you for checking in on our 9th devlog! Lots of work has been made to prepare for our beta presentation
November 16-18:
- Adjusted levels to better separate the difference between a platform that can be thrown or jumped to after the ledge handling has been implemented
- Conducted a playtest and players enjoyed the game much much more than from our first! Significant improvement has been made and our game feels fully playable and enjoyable for our first level
- After observing the playtesters, we decided to create a tutorial level to fully flesh out the experience and make playing feel more intuitive
- Added ambient noise
November 19-21:
- Implemented the platform assets made by our artists into the game
- Fixed camera shadow issues
- Resolved collider bugs being finnicky
- Adjusted pick-up and throw mechanic to allow more control for players to aim
Next Steps:
- Implement 2D UI assets and animations
- Finalize our second level
- Add in more sound effects where it makes sense (e.g. yanking, respawn sounds, etc.)