Posted November 22, 2023 by Daigfe
ESPAÑOL
- Se han reescrito y simplificado algunos scripts. Principalmente la lógica tras el sistema de disparo y algunas detecciones de colisiones.
- Se ha mejorado la forma en la que funciona el occlusion culling.
-Cando se genera una sala, ahora se elimina automáticamente el objeto vacío que funciona internamente como carpeta.
-Se han cambiado y simplificado muchas de las hitboxes.
-Se han hecho ajustes a las capas de algunos objetos decorativos.
-Se ha bajado ligeramente el volumen al tono de victoria que suena al derrotar a Krom.
- Se ha añadido al menú de opciones una casilla para activar o desactivar el motion blur que se genera al cambiar de sala.
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ENGLISH
- Some scripts have been rewritten and simplified. Mainly the logic behind the shooting system and some collision detections.
- Improved the way occlusion culling works.
-When a room is generated, the empty object that works internally as a folder is now automatically deleted.
-Many of the hitboxes have been changed and simplified.
-Adjustments to the layers of some decorative objects.
-Slightly lowered the volume of the victory tone that sounds when defeating Krom.
- A checkbox has been added to the options menu to enable or disable the motion blur that is generated when passing through rooms.