Devlogs
They That Feast Update 1.5
I've gotten a lot of good feedback on Itch, and tried to incorporate a lot of that into this 1.5 update. Here's a few of the changes in this patch:
- The Xenolith now also slows time in addition to its previous function.
- Tweaked sanity details; sanity regenerates slightly faster for example.
- Reduced some enemy placements, especially around areas with key items
- Enemies no longer chase you as long as they used to.
- Fixed a bug causing enemies to move at full speed in water.
- Fixed a bug that caused finding Lorenzo to not register in your objectives as completed.
- Finding Lorenzo is now a checkpoint.
- Fixed a bug that caused the Xenolith's UI elements to sometimes not show correctly after respawning.
- Fixed a bug that sometimes caused objectives to not be registered correctly after respawning.
- Fixed a bug that caused some items to remain in the world even after being picked up.
- Fixed a bug that caused checkpoints to not register correctly under specific conditions.
- Fixed typos and other miscellaneous mistakes.
- Tweaked audio glitches and/or bugs.
Thanks guys!