Posted November 21, 2023 by Nash High
#plans #news
Hello everyone!
It's been a while since I posted an update, so I wanted to check in & let you know that the project is not forgotten.
Around this time last year, I was working on a small update to expand the in-engine font sets. I was also looking into a way of adding a builtin screen-reader. Before I finished those, Godot 4.0 came out, and that kind of threw off my plans a bit.
The thing about Godot 4.0 is: it has a bunch of new great features! But it also pretty much completely breaks Pebble's existing UI. I can't get Pebble up-to-date with 4.0 with just a quick update. It's going to need pretty much a full rebuild of the front end.
I considered finishing the update I had been working on using the previous version of Godot, but that also seemed a little silly, because Godot 4.0 has a new font system, AND it has a built in text-to-speech engine. So I would have ended up re-doing everything from the small patch eventually anyway. So I set that aside too & decided to wait until I could invest time in a bigger Pebble update.
Since I have to re-do the UI anyway, I'm going to try and work in some other larger goals as well, and we'll probably call the next version Pebble 2.0, since it'll likely look a fair bit different.
~*~*~ Pebble 2.0 Teasers!! ~*~*~
I can't make any promises as far as what will make it in, and I don't know what the timeline will look like, but here are some things I have on the idea board for Pebble 2.0:
There are also some experimental ideas I've been kicking around that may or may not even be feasible:
I haven't started working on the update yet (beyond just making plans & kicking around ideas), but I'm thinking about doing so either in December or early next year.
Nash