Posted January 14, 2019 by HossenHoffStudios
Hello, and thank you very much for sticking with us through our journey. The development team have been brainstorming ideas how to implement the aiming system into the game. We decided to implement cursor aiming into the game, allowing you to freely aim with your mouse as you move around.
At the same time, we have been very busy in real life, dealing with an enormous amount of tasks and other projects, delaying our progress much further than anticipated.
With this new system, we continued progress with this design in mind, and the person behind the character design created a character with separate hands, legs, torso, and head. This design allow cursor freedom without breaking the character. This is the design for Angelo, the main character of the game. The designer mentioned it is an overhaul of the previously called Common Enemy design, this time with the right position for the body based on where they're facing (Left or Right).